CubicUnit is the name of my game development project. This project contains graphic rendering tools and game logic control tools. By using the tools, I can shorten the game develpment cycle. This blog is a information pages about what I will work for the project.

星期二, 十一月 15, 2005

最終還是分開了

之 前我想用一個Class去編寫3D Static和Animation的部份。但係,當Animation部份的功能越係增加,Static Mesh的部份就越係複雜。所以我決定最終還是分開了它們,這樣就算日後Animation Function如何複雜都不用擔心會影響到Static Function。

0 Comments:

張貼意見

Links to this post:

建立連結

<< Home