CubicUnit is the name of my game development project. This project contains graphic rendering tools and game logic control tools. By using the tools, I can shorten the game develpment cycle. This blog is a information pages about what I will work for the project.

星期日, 十一月 06, 2005

Great Step

Near tried for half year. Finally, I make it. I can export 3D information and animation from 3DMax.

From the first day of my 3D graphic programming life, I believe that, if I wanna have better interaction control of 3D animation, I should well understand what data is expressed by 3D engine. At least, I could control the data from 3DMax. Today, even I am using a raw method, I can export bone, mesh and animation from 3DMax. Sure, it can play on my graphic player.

To let it more generic, I need to revamp and finialize it into my engine.

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