<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-18691927</id><updated>2011-07-08T10:04:10.559+08:00</updated><title type='text'>CubicUnit Blog</title><subtitle type='html'>CubicUnit is the name of my game development project. This project contains graphic rendering tools and game logic control tools. By using the tools, I can shorten the game develpment cycle. 

This blog is a information pages about what I will work for the project.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-18691927.post-408687737537987743</id><published>2009-04-26T12:04:00.003+08:00</published><updated>2009-06-28T14:13:48.062+08:00</updated><title type='text'></title><content type='html'>這是一個比較成功的人形模型。要注意的是，今次我是用OGRE作為Rendering 程式。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cubicunit.com/uploaded_images/human-702638.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 314px; TEXT-ALIGN: center" alt="" src="http://www.cubicunit.com/uploaded_images/human-702595.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-408687737537987743?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/408687737537987743/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=408687737537987743' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/408687737537987743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/408687737537987743'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2009/04/ogrerendering.html' title=''/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-8852171005252079255</id><published>2008-12-23T22:19:00.001+08:00</published><updated>2008-12-23T22:21:53.372+08:00</updated><title type='text'>喪屍動畫</title><content type='html'>嘩！我係喪屍。&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dZzfRfVl1KQ&amp;hl=zh_TW&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dZzfRfVl1KQ&amp;hl=zh_TW&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-8852171005252079255?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/8852171005252079255/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=8852171005252079255' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8852171005252079255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8852171005252079255'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/12/blog-post_23.html' title='喪屍動畫'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-2192689033255108768</id><published>2008-12-22T23:23:00.002+08:00</published><updated>2008-12-22T23:28:49.134+08:00</updated><title type='text'>原本是想...</title><content type='html'>似人還係似喪屍﹖&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cubicunit.com/uploaded_images/monster2-720046.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://www.cubicunit.com/uploaded_images/monster2-720018.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-2192689033255108768?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/2192689033255108768/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=2192689033255108768' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/2192689033255108768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/2192689033255108768'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/12/blog-post_22.html' title='原本是想...'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-5621963742761646356</id><published>2008-12-17T23:43:00.002+08:00</published><updated>2008-12-18T00:00:36.314+08:00</updated><title type='text'>閒時無聊，學吓新嘢</title><content type='html'>原來Blender3D都好易用。&lt;br /&gt;大家來估吓我畫什麽﹖&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cubicunit.com/uploaded_images/monster-782855.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://www.cubicunit.com/uploaded_images/monster-782848.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-5621963742761646356?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/5621963742761646356/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=5621963742761646356' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/5621963742761646356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/5621963742761646356'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/12/blog-post.html' title='閒時無聊，學吓新嘢'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-1492028378065255610</id><published>2008-07-27T19:31:00.002+08:00</published><updated>2008-07-27T20:02:01.049+08:00</updated><title type='text'>在天空上</title><content type='html'>兩個3D物體放在一起Render，看似簡單。實情是要有效地做到，就很不容易。現在我總算做到。&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Rwt41eayxyA&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Rwt41eayxyA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-1492028378065255610?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/1492028378065255610/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=1492028378065255610' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/1492028378065255610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/1492028378065255610'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/07/blog-post_27.html' title='在天空上'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-5424576363513144811</id><published>2008-07-23T00:40:00.002+08:00</published><updated>2008-07-23T00:44:35.608+08:00</updated><title type='text'>設計又設計</title><content type='html'>設計更新是小不免，就好比交稅一樣。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_gws18_J7Dhs/SIYON8L7_jI/AAAAAAAACTI/JXhC6jeOAY4/s1600-h/panda_uml_20080723.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_gws18_J7Dhs/SIYON8L7_jI/AAAAAAAACTI/JXhC6jeOAY4/s400/panda_uml_20080723.png" alt="" id="BLOGGER_PHOTO_ID_5225880050267323954" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-5424576363513144811?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/5424576363513144811/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=5424576363513144811' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/5424576363513144811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/5424576363513144811'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/07/blog-post.html' title='設計又設計'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_gws18_J7Dhs/SIYON8L7_jI/AAAAAAAACTI/JXhC6jeOAY4/s72-c/panda_uml_20080723.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-301527360409087050</id><published>2008-06-26T23:23:00.002+08:00</published><updated>2008-06-26T23:29:57.569+08:00</updated><title type='text'>藍圖</title><content type='html'>好的程式，要有好的設計。等我畫翻出來先。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_gws18_J7Dhs/SGO1UVCXcMI/AAAAAAAACQw/WZPwTIyKtk8/s1600-h/panda_uml.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_gws18_J7Dhs/SGO1UVCXcMI/AAAAAAAACQw/WZPwTIyKtk8/s400/panda_uml.png" alt="" id="BLOGGER_PHOTO_ID_5216212154274246850" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-301527360409087050?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/301527360409087050/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=301527360409087050' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/301527360409087050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/301527360409087050'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2008/06/blog-post.html' title='藍圖'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_gws18_J7Dhs/SGO1UVCXcMI/AAAAAAAACQw/WZPwTIyKtk8/s72-c/panda_uml.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-8373539999419260690</id><published>2007-09-09T21:17:00.000+08:00</published><updated>2007-09-09T21:32:01.758+08:00</updated><title type='text'>影子貼</title><content type='html'>見近來冇乜出品，咁我就做一個影子貼的錄影。&lt;br /&gt;&lt;object height="350" width="425"&gt; &lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/noj1I20_vuw"&gt;  &lt;embed src="http://www.youtube.com/v/noj1I20_vuw" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-8373539999419260690?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/8373539999419260690/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=8373539999419260690' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8373539999419260690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8373539999419260690'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2007/09/blog-post.html' title='影子貼'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-6189883707786076752</id><published>2007-03-23T00:51:00.000+08:00</published><updated>2008-01-20T11:13:05.597+08:00</updated><title type='text'>我要的效果</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_gws18_J7Dhs/R5K8Ky3_DII/AAAAAAAAAgE/AcgWDxkZ4Us/s1600-h/ShadowMap_V1_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_gws18_J7Dhs/R5K8Ky3_DII/AAAAAAAAAgE/AcgWDxkZ4Us/s400/ShadowMap_V1_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5157391416933944450" border="0" /&gt;&lt;/a&gt;我得咗啦！雖然還有很多地方要改善，但總是看到了我要的效果。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-6189883707786076752?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/6189883707786076752/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=6189883707786076752' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/6189883707786076752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/6189883707786076752'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2007/03/blog-post_23.html' title='我要的效果'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_gws18_J7Dhs/R5K8Ky3_DII/AAAAAAAAAgE/AcgWDxkZ4Us/s72-c/ShadowMap_V1_4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-6100114872199946736</id><published>2007-03-21T00:36:00.000+08:00</published><updated>2008-01-20T11:15:13.066+08:00</updated><title type='text'>似様的成果</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_gws18_J7Dhs/R5K8tS3_DLI/AAAAAAAAAgc/Pn7_enCGm-M/s1600-h/ShadowMap_V1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_gws18_J7Dhs/R5K8tS3_DLI/AAAAAAAAAgc/Pn7_enCGm-M/s400/ShadowMap_V1.jpg" alt="" id="BLOGGER_PHOTO_ID_5157392009639431346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_gws18_J7Dhs/R5K8fi3_DJI/AAAAAAAAAgM/a6yXJxXE6YM/s1600-h/ShadowMap_V1_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_gws18_J7Dhs/R5K8fi3_DJI/AAAAAAAAAgM/a6yXJxXE6YM/s400/ShadowMap_V1_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5157391773416230034" border="0" /&gt;&lt;/a&gt;好！終於有個似様的成果。我看到了曙光啦！&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-6100114872199946736?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/6100114872199946736/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=6100114872199946736' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/6100114872199946736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/6100114872199946736'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2007/03/blog-post.html' title='似様的成果'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_gws18_J7Dhs/R5K8tS3_DLI/AAAAAAAAAgc/Pn7_enCGm-M/s72-c/ShadowMap_V1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-8898196164638806780</id><published>2007-02-21T22:19:00.000+08:00</published><updated>2008-01-20T11:16:21.617+08:00</updated><title type='text'>其實是一個Bug</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_gws18_J7Dhs/R5K8-y3_DMI/AAAAAAAAAgk/4sJpzLVKtC8/s1600-h/ShadowTextureCoord.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_gws18_J7Dhs/R5K8-y3_DMI/AAAAAAAAAgk/4sJpzLVKtC8/s400/ShadowTextureCoord.jpg" alt="" id="BLOGGER_PHOTO_ID_5157392310287142082" border="0" /&gt;&lt;/a&gt;經過千辛萬苦，總算有點成績。老實講，眼前看到的一幅Screenshot其實是一個Bug。但係，看到有正確的貼圖，心裡還是很安慰。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-8898196164638806780?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/8898196164638806780/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=8898196164638806780' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8898196164638806780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/8898196164638806780'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2007/02/blog-post.html' title='其實是一個Bug'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_gws18_J7Dhs/R5K8-y3_DMI/AAAAAAAAAgk/4sJpzLVKtC8/s72-c/ShadowTextureCoord.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-115468365707949741</id><published>2006-08-04T20:26:00.000+08:00</published><updated>2006-08-04T18:25:03.476+08:00</updated><title type='text'>可謂可有可無</title><content type='html'>原本以三賢人（Video Manager, Input Manager, Sound Manager）的角度來作基礎，再以大量的Wrapper來建造我的Game Engine。看來天衣無縫。心想，日後我要創造新的電腦遊戲時，就不用去直接接觸Directx API，可謂一勞永逸。&lt;br /&gt;&lt;br /&gt;但係對一個沒有遊戲開發經驗的人來講，「想的」和「做的」始終都係有一點出入。三賢人和Wrapper的想法基本是好的。但係，在配合HLSL的時候，我發現Game Engine不景是要多一點Generic。結果，我還是須要在Game Engine上開很多洞，為日後的開發人員提供一個機會去直接接觸Directx API。這樣做後，我原先的設計看上去就有點笨，可謂可有可無。&lt;br /&gt;&lt;br /&gt;在新的設計中，三賢人會被淡化，或被視為提供簡化程式的Classes。換來係把Directx Devices看作針或引線放在Game Engine Main Class中。其他的Objects，在不儲蓄這些Devices的前提下借用作林林總總的工作。&lt;br /&gt;&lt;br /&gt;至今可能留下的Classes有︰&lt;br /&gt;&lt;ul&gt;&lt;li&gt;IRenderable&lt;br /&gt;&lt;/li&gt;&lt;li&gt;G3DCamera&lt;/li&gt;&lt;li&gt;G3DIndexBuffer&lt;/li&gt;&lt;li&gt;G3DVertexBuffer&lt;/li&gt;&lt;li&gt;G3DTexture&lt;/li&gt;&lt;li&gt;G3DStaticMesh&lt;/li&gt;&lt;li&gt;G3DAnimMesh&lt;/li&gt;&lt;li&gt;Video Manager&lt;/li&gt;&lt;li&gt;Input Manager&lt;/li&gt;&lt;li&gt;Sound Manager&lt;/li&gt;&lt;li&gt;G3DGameEngine&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-115468365707949741?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/115468365707949741/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=115468365707949741' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/115468365707949741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/115468365707949741'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2006/08/blog-post.html' title='可謂可有可無'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-114924539997404708</id><published>2006-07-20T21:49:00.000+08:00</published><updated>2006-07-20T17:48:58.643+08:00</updated><title type='text'>「影」</title><content type='html'>光射向物件，投射在地面上，較黑的部份，我們叫這些做「影」。&lt;br /&gt;&lt;br /&gt;要得到「影」，首先我們要從光源的角度看世界，估計物件與光源之間的距離。其後，我們要用一些數學理論，把先前得到的距離轉換成鏡頭世界的距離。再用鏡頭的角度看世界，比較物件在光源世界轉換成鏡頭世界的距離和物件在鏡頭世界的距離。如果，物件在光源世界轉換成鏡頭世界的距離比物件在鏡頭世界的距離長的話，那些就是「影」。相返，那些就是光可到達的地方。&lt;br /&gt;&lt;br /&gt;在電腦上，要做到以上的情況，我們可以﹏﹏﹏﹏﹏﹏﹏&lt;br /&gt;&lt;br /&gt;唉……﹗&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-114924539997404708?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/114924539997404708/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=114924539997404708' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114924539997404708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114924539997404708'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2006/07/blog-post.html' title='「影」'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-114908300682923157</id><published>2006-05-31T21:38:00.000+08:00</published><updated>2006-06-04T00:15:50.566+08:00</updated><title type='text'>明白唔明白！？</title><content type='html'>軟弱的時候，人總係想放棄。但係，定下了目標又放棄，所謂目標又係什麼？「草草了事」都總不 算是放棄。&lt;br /&gt;&lt;br /&gt;三 月三十一日端午節 ，今日想同High Level Shading Language (HLSL)來個了斷。其實，在早前我已經做了部份的程式，可惜遇上了小許問題。結果，我又一如以往，停下來了。在休息的時候，我都會想想如何工作下去。 今天我有新的睇法，程式寫來都得心應手。心諗——「冇死啦」。&lt;br /&gt;&lt;br /&gt;一直寫，一直寫，……。在整理程的時候，不幸的事情又發生。本來好地地的部份 突然有不正常輸出。不行新的部份，又回復正常。寫來寫去，我都係找不出問題的 根源。一怒之下，我刪除了一行程式(只係一行)，所有的輸出又回復正常，連應該不正常的，都正常了。但係以我的知識，不行那行是不行。明白的變得唔明白， 唔明白的變得明白，結果明白唔明白。&lt;br /&gt;&lt;br /&gt;「草草了事」的Toon Shading﹕&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5287/1835/1600/screen1.0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/5287/1835/400/screen1.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;「草草了事」的Glow Shading﹕&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5287/1835/1600/screen0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/5287/1835/400/screen0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-114908300682923157?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/114908300682923157/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=114908300682923157' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114908300682923157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114908300682923157'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2006/05/blog-post.html' title='明白唔明白！？'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-114051300246977322</id><published>2006-02-21T20:09:00.000+08:00</published><updated>2006-02-22T10:39:31.536+08:00</updated><title type='text'>目的</title><content type='html'>做了一段時間的開發，睇來係時侯從新評估一下自己的程式。&lt;br /&gt;&lt;br /&gt;從一開始本來係想開發一個電腦遊戲，到現在只集中開發Rendering Engine。睇來我的工作已經開始偏離原本的目的。但係，回心想，Rendering Engine的確亦係電腦遊戲的根本。而為免日後的工作變得複雜，目前所有編程將會停止。繼而會利用部份舊有的程式從新開一個Project，新 Project只集中開發Graphic Rendering。&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;新Project暫名為 - Game Renderer (GR)&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;Easy export 3D graphic information from 3DMax&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Easy import 3D graphic information to win32 application&lt;/li&gt;   &lt;li&gt;Simple control on graphic (play/stop animation)&lt;br /&gt; &lt;/li&gt;   &lt;li&gt;Support simple pixel shadering (Cartoon Shading)&lt;/li&gt;   &lt;li&gt;Animation Blending (base on two animation)&lt;/li&gt;&lt;li&gt;Real time shadow rendering&lt;br /&gt;  &lt;/li&gt;  &lt;/ul&gt; &lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-114051300246977322?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/114051300246977322/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=114051300246977322' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114051300246977322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/114051300246977322'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2006/02/blog-post.html' title='目的'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-113206671146087888</id><published>2005-11-15T22:39:00.000+08:00</published><updated>2005-11-15T23:22:08.600+08:00</updated><title type='text'>最終還是分開了</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5287/1835/1600/anim.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/5287/1835/320/anim.jpg" alt="" border="0" /&gt;&lt;/a&gt;之 前我想用一個Class去編寫3D Static和Animation的部份。但係，當Animation部份的功能越係增加，Static Mesh的部份就越係複雜。所以我決定最終還是分開了它們，這樣就算日後Animation Function如何複雜都不用擔心會影響到Static Function。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-113206671146087888?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/113206671146087888/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=113206671146087888' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113206671146087888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113206671146087888'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2005/11/blog-post_15.html' title='最終還是分開了'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-113152669741659888</id><published>2005-11-09T16:57:00.000+08:00</published><updated>2005-11-09T20:57:10.180+08:00</updated><title type='text'>揸唔定主意</title><content type='html'>在開發Render Engine的時候，我決定定義自己的3D File Format。因為這樣做，程式的自由度比較高，雖然難度都相對的高。一直以來我都有兩個方案去處理這個3D File問題。第一個方係將所有的Mesh，Bone，Animation輸出到一個檔案。第二個方案係將Mesh輸出到一個檔案，而將Bone和 Animation輸出到別的檔案。&lt;br /&gt;&lt;br /&gt;由編寫程式到現在，我較為傾向用第一方案，因為這樣程式看來好像完整一點。但是，現在我才揸唔定主意用那一個方案比較好，因為方案二在編寫Animation Blending時較方便。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-113152669741659888?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/113152669741659888/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=113152669741659888' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113152669741659888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113152669741659888'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2005/11/blog-post_09.html' title='揸唔定主意'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-113135398334369978</id><published>2005-11-08T20:54:00.000+08:00</published><updated>2005-11-08T08:24:17.013+08:00</updated><title type='text'>一啲都唔容易</title><content type='html'>早前完成咗一部份3D Rendering的程式，身體進入了冬眠狀態。最近，我又想繼續工作。本來想加強3D Rendering的功能，例如，加入Animation Blending。但係，當閱讀相關的&lt;a href="http://www.gamasutra.com/features/20030704/edsall_01.shtml"&gt;文件&lt;/a&gt;之後，要令本來程式支援Animation Blending一啲都唔容易。原來的程式需要一個大改動，睇來還有一段時間要跟3D Rendering程式搏鬥。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-113135398334369978?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/113135398334369978/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=113135398334369978' title='1 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113135398334369978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113135398334369978'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2005/11/blog-post.html' title='一啲都唔容易'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-113126123502302887</id><published>2005-11-06T15:07:00.000+08:00</published><updated>2005-11-06T15:24:03.236+08:00</updated><title type='text'>Great Step</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/5287/1835/1600/animation.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/5287/1835/320/animation.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;Near tried for half year. Finally, I make it. I can export 3D information and animation from 3DMax.&lt;br /&gt;&lt;br /&gt;From the first day of my 3D graphic programming life, I believe that, if I wanna have better interaction control of 3D animation, I should well understand what data is expressed by 3D engine. At least, I could control the data from 3DMax. Today, even I am using a raw method, I can export bone, mesh and animation from 3DMax. Sure, it can play on my graphic player.&lt;br /&gt;&lt;br /&gt;To let it more generic, I need to revamp and finialize it into my engine. &lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-113126123502302887?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/113126123502302887/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=113126123502302887' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113126123502302887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113126123502302887'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2005/11/great-step.html' title='Great Step'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-18691927.post-113125978809168966</id><published>2005-11-06T14:43:00.000+08:00</published><updated>2005-11-06T14:49:48.100+08:00</updated><title type='text'>CubicUnit kickoff</title><content type='html'>&lt;span style="font-family: arial;"&gt;CubicUnit is a the name of my game development project. By using this blog, you will know the latest update about the project.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/18691927-113125978809168966?l=cubicunit.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cubicunit.blogspot.com/feeds/113125978809168966/comments/default' title='張貼意見'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=18691927&amp;postID=113125978809168966' title='0 個意見'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113125978809168966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/18691927/posts/default/113125978809168966'/><link rel='alternate' type='text/html' href='http://cubicunit.blogspot.com/2005/11/cubicunit-kickoff.html' title='CubicUnit kickoff'/><author><name>Raymond</name><uri>http://www.blogger.com/profile/03181496425763070167</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
